


I guess he was coming to terms with the fact that he was never going to open anything locked. I reloaded one time, but when it happened again, Henry ran off to do other more important things. He just stood there in like a placeholder animation. Instead of being able to ask for more, the teacher was locked in place and wouldn’t move or talk. I failed enough times that I guess I ran out of lock picks. Miller, who rescued you, takes you around to the back and tells you to open a chest. My favorite glitch happened during the lock picking tutorial (which I’ll have plenty to talk about later). Frames of animation were skipped and things are just not moving accurately. Instead these drops just make everything seem jerky.

It drops below 30 constantly, but not in a game breaking way. Several times, NPCs would walk through my character and the camera while I was having a dialogue with another NPC. The sheer amount of times I got hung up on a ledge, stuck in a bush, or even unable to climb a stair is astounding. Performance-wise, this game has as many bugs as an Elder Scrolls or Fallout game.
