


The main objective in-game and key to survival is management of your items, as some items are needed more than others but you also need to pay attention to your eye status as over time your eyes will dry out and you will need to blink which is vital to remember when you come across SCP-173 as it only moves when you aren’t observing it. The game runs on a randomised map generator which makes it very unlikely you’ll play the same map twice though some rooms are pre-set so that story can play out properly. You are set with the task of escaping the facility alive while trying to recapture some of the more dangerous SCPs so that they don’t reach the surface, although that’s optional. In the game you play as a Class D member who is used by the foundation to interact with ‘SCPs’ (Objects or creature with mysterious abilities which the facility tests) to try and understand them, but on what would usually be a normal check-up on SCP-173 turns into a disaster and the creature escapes along with many of the other locked away creatures which start to move around the underground facility.

The main story of the game is based around the creepy pasta story of the SCP foundation which is meant to be an organisation that takes the weird and possible life threatening objects and creatures which shouldn’t be allowed into the open world. This week’s review is of the indie horror game SCP Containment Breach which first appeared in April 2012 and has been available since for free, even up to now where the game still receives updates adding additional content to game and fixing issues.
